[A large wild looking man in a thick, overlarge cloak and hood beckons your attention. It is damp in the tavern, and there is a chill which may explain the heavy layers under which this man hides. He is alone at a table, joined only by an double-high flagon of ale and a bowl of salted nuts. His thick beard, visible under the cowl, is slightly moist with ale. You guess he has been here some time judging by the mound of shells beside the bowl. You see he has passed the time sketching a small vignette in charcoal onto the tabletop. The vignette is of a well rendered crown, orb and quill.]
I have been asked by the Candlekeep Elders to lend wise console. Not sure why they sent me then, but the trip is well funded Per Deim tapping his cloak side purse so, here I am.
Traven Barnstormer – Ah, I am merely the understudy to the Head of the department studying underdeveloped lesser worlds, sub section history, mythos and theology. Ruinn’s Saga of the Trio is something of a hobby of mine. You might say I am the preeminant scholar on the subject in all of Fearun, mores the pity for my career.
Trio – Three mortals selected by three scheming gods in an attempt to open the great wooden door at SanSiga, created by the Prime brother Fate at times invention. The cycle of selection and eventual destruction of the trio has been ongoing since SanSigal was created. Every few hundred years the pantheon select three doomed souls to represent them in an attempt against the SanSigal’s Edict. Oakley, Lizbeth and Kalaras are only the latest supplicants.
Opening the Door – The Edict on the door says ‘Three of different paths to turn the latch in one direction, abandoning all, with willing sacrifice and penitence.’ It is believed by the gods to refer to the Trio, each of a different faith, abandoning all they believe and ultimately their lives in unity toward opening the door. Damn clever if you ask me.
Kalaras – Bastard son of a Visanti fortune teller. Grew up in a traveling circus. We know his skills with awakening the dead showed early. His undead animal shows were a big draw for the circus. So too early on did his hatred for all things not human. A draft of his early manuscripts were in the library of Cainin before the fire, though copies may exist in private collections of promenant wizards on Ruinn. Intertwined between discussions on the nature of the two Prime Creators, Fate and Chance, and the link betwixt them and SanSigal are venomous words and murderous concepts on the subject of cleansing Ruinn of its ‘impurities’. In his 20s, Kalaras left or was asked to leave his home with the circus. We don’t know much after that until 5 years ago on his selection by Orcus as his representative on the Trio
Sir Oakley Everbright – Born over 200 years ago of noble birth, well educated for the burdens of ruling his people. However, Oakley never found comfort in the seats of his family’s court. What time he did spend at the right hand of his father was clouded in romantic dreams of alternate lives as an adventurer. His heart eventually overruled his head and Lord Oakley became Brother Oakley, monk to Pelor. Unaccustomed to monastic life, and truly blown by the winds of spontaneous indecision, Oakley floated around amongst the Divinity as Cleric then Paladin fluttering from one god to the next. His raw skills alone, and his clear neutrality to the deeds of man, eventually landed him with Bahamut, whom he found peace with. His skill carried him all the way to Primark of the Knights of Bahamut in the holy abby of Gardmore. There is rumor that his relationship with the Goddess was more than traditional. Again, this was all 200 years ago. His part in the fall of Gardmore to the Orcs is not clear, nor is the cause his apparent agelessness, at least not to agents of the Gods. Surely the Gods themselves know, but are not sharing. He drew our startled attention when he was quietly nominated for the Trio by Bahamut. It was well known that Oakley and his Knights had been disavowed by Bhahmut publicly due to the fall of Gardmore. She was refusing to answer any prayer from the band. That he was now representing Bahamut was a shocking turn.
Cainin – A city in the southern lands on the western coast.
Lizbeth Durren – Common born Dwarf of simple miners in Hammerfast. Devote cleric of Pelor, rank of the Blue Orb – a relatively low level for one selected for such an important task. Her experiences within the mines of city have impassioned her defense of the poor and unwanted, especially the ‘reimagined’. Little is known of the priestess save that her mind is fierce and her tough is sharp for those she feels are taking down to her, either physically or intellectually. Of the three, it is her that we are most intrigued by.
Chaos Engine – ‘Imagine this nut is your world.’ He takes the peanut out of the bowl, shows it around and places it on the table. ‘Now imagine this is the universe.’ He pours the contents of the bowl onto the tabletop, burying your world-peanut. That is the Chaos Engine. Oakley stated the Engine but we believe he was just a puppet in its creation. likely duped into the action through a lie about reconnecting him to his Goddess. Kalaras surely had a hand in its design, but even his brilliance has limits – he must have had help from someone or something. As to its use, we believe Kalaras is using this device to find a way around the rules of the door at SanSigal. The engine has the ability to create pocket realities molded around the needs and desires of the controller. The Necromancer may have let loose this Engine to find realities where the other two would see things his way, join him, and open the door together. Clever idea, if it wasn’t likely to unmake the universe in the process. Mass murders aren’t forward thinkers sometimes.’ A warning. The madness of the engine’s controller will surely slip into these realities as he searches for a corruptible Oakley and Lizbeth
Goals – ‘The Divine are not limitless – The havoc wrecked by this mere box with cards on top appears proof of that. They need you to slow the engine down, catch up to it, and kill its inventor before he can undo something that was never ever meant to be undone.’ The cards are the key. You already have two off the game board. We believe you need three more in order to even attempt to catch the engine. Any card beyond that improves your chances and takes power away from the Necromancer in the wagon seat. The trick is taking cards off the table takes time, maybe enough for him to find the realities he is looking for and open SanSigal. You need to decide when to attack. All the gods can do it watch and bet on the results.
SanSigal – As mortals understand it, SanSigal is a lock. Now If you were a Prime Creator and you had to lock away something so important or so dangerous that even lesser gods were blocked entrance, how would you do it? You would use the one true constant in the universe as your key – divine discord. Craft a lock that can only be opened when the three chosen of three warring gods lay down their hatreds and unite towards the common goal. Hasn’t happened since creation on any world I’ve visited, absolutely foolproof. Not that our better’s haven’t tried, clearly. Over the centuries countless trios have been called by the gods above to open SanSigal. Oakley of Bahamut, Lizbeth of Pelor and Kalaras of Orcus are only the latest. No less likely to succeed than the others, as one is on the quest to spite his god, the other is unquestioningly devoted and the last wants to use this as a way to enact total xenocide. Them working together toward a truly common goal was doomed from the start.
Fate and Chance – It is sung the song of the brothers. Before there were gods on Ruinn there were the Primes. Brothers Fate and Chance, who found the world of Ruinn empty and cultivated it to be a garden for them to play in. Chance, as the force of chaos in this universe, invented animals, plants, and the wilds of Ruinn. Fate, as the force of order in this universe, created mankind as his contribution. As the older brother, Fate decreed that Chance be free to all of his creations but must not tamper with the destiny he had written for his subjects. Chance, unable to resist, played with mankind, creating all of the other races from their children. For his transgression, it is sung, Fate locked up is brother. He later left the land of Ruinn in shame of his own actions, opening up Ruinn to the portfolios of outside deities.